Kinnikuman Dirty Challenger(SNES)
#1
Posted 22 August 2007 - 02:02 PM
and how I select Kinnikuman Great?
#2
Posted 27 August 2007 - 06:15 AM
"Gai's Kinniku Clan Favourite Phrase"
"Technique transcends the soul, Begins in the Hands, Ends on the Mat"
#3
Posted 27 August 2007 - 12:36 PM
#4
Posted 27 August 2007 - 01:37 PM
#5
Posted 27 August 2007 - 02:42 PM
"Gai's Kinniku Clan Favourite Phrase"
"Technique transcends the soul, Begins in the Hands, Ends on the Mat"
#6
Posted 27 August 2007 - 10:47 PM
#7
Posted 28 August 2007 - 03:12 AM
"Gai's Kinniku Clan Favourite Phrase"
"Technique transcends the soul, Begins in the Hands, Ends on the Mat"
#8
Posted 28 August 2007 - 10:30 AM
It's just rediculously difficult.
And you are here, with them, as so many specks of sand.
#9
Posted 28 August 2007 - 02:19 PM
#10
Posted 28 August 2007 - 03:15 PM
Also this is from AKIA's own site
KINNIKUMAN: DIRTY CHALLENGER
1992- Super Famicom
Characters- Kinnikuman, Kinnikuman Super Phoenix, Kinnikuman Soldier, Kinnikuman Zebra, Kinnikuman Mariposa, Kinnikuman big Body, Kinnikuman great (Hidden Boss)
Rating:
The first, and probably only 16-bit Kinnikuman video game, Kinnikuman: Dirty Challenger is probably the most fun of them all- although it still isn't very good by most standards. It follows the Last Tournament of the Kinniku People in plotline, and you get to pick from one of the six challengers to the Crown. Gameplay-wise, you fight using really weak punches, really weak kicks, a really weak move that maks you fall down, and tons and tons of holds, throws, submissions, etc. You can aslo clotheline your opponents, as well. You DO have a Super Move that is VERY spectacular, and a Power Bar that filld up for it. Instead of an energy meter, the face shot of your character determines your status, and has three different states. Normal, slightly alarmed, and droopy, which emans that you're dead meat. In order to win, you must wear your opponent down to Droopy, and then either pin him untilt he count of three, or grab him in enough hold moves/submisions to make him give up. it's a best two out of three match. The gameplay itself is very stiff and difficult to master, and most of the hold moves/submissions look very... strange (okay, so it makes them look gay). If you can ebat everyone, then you fight Kinnikuman Great for the final victory- which makes no sense, because great wasn't in the final tournament, and in this game he's merely a clone of Kinnikuman, fighting-wise. The graphics are very good for a Kinnikuman game, especially in the openig sequence and the Super Moves. The music is laughably bad, though, and because the individual fights are so long, it will get you pounding your head into a wall in not time. Kinnikuman: Dirty Challenger might not be that good of a game, but it's really the best Kinnikuman game out there, and when you get into it you'll really enjoy slamming people around as your favourite characters from the series.
Edited by JaguarMuscleThe Lost Devil, 28 August 2007 - 03:19 PM.
#11
Posted 28 August 2007 - 04:52 PM
Edited by guy kinniku, 28 August 2007 - 05:14 PM.
"Gai's Kinniku Clan Favourite Phrase"
"Technique transcends the soul, Begins in the Hands, Ends on the Mat"
#12
Posted 29 August 2007 - 06:51 AM
This is where I got my info Kinnikuman games
Also this is from AKIA's own site
KINNIKUMAN: DIRTY CHALLENGER
1992- Super Famicom
Characters- Kinnikuman, Kinnikuman Super Phoenix, Kinnikuman Soldier, Kinnikuman Zebra, Kinnikuman Mariposa, Kinnikuman big Body, Kinnikuman great (Hidden Boss)
Rating:
The first, and probably only 16-bit Kinnikuman video game, Kinnikuman: Dirty Challenger is probably the most fun of them all- although it still isn't very good by most standards. It follows the Last Tournament of the Kinniku People in plotline, and you get to pick from one of the six challengers to the Crown. Gameplay-wise, you fight using really weak punches, really weak kicks, a really weak move that maks you fall down, and tons and tons of holds, throws, submissions, etc. You can aslo clotheline your opponents, as well. You DO have a Super Move that is VERY spectacular, and a Power Bar that filld up for it. Instead of an energy meter, the face shot of your character determines your status, and has three different states. Normal, slightly alarmed, and droopy, which emans that you're dead meat. In order to win, you must wear your opponent down to Droopy, and then either pin him untilt he count of three, or grab him in enough hold moves/submisions to make him give up. it's a best two out of three match. The gameplay itself is very stiff and difficult to master, and most of the hold moves/submissions look very... strange (okay, so it makes them look gay). If you can ebat everyone, then you fight Kinnikuman Great for the final victory- which makes no sense, because great wasn't in the final tournament, and in this game he's merely a clone of Kinnikuman, fighting-wise. The graphics are very good for a Kinnikuman game, especially in the openig sequence and the Super Moves. The music is laughably bad, though, and because the individual fights are so long, it will get you pounding your head into a wall in not time. Kinnikuman: Dirty Challenger might not be that good of a game, but it's really the best Kinnikuman game out there, and when you get into it you'll really enjoy slamming people around as your favourite characters from the series.
I personally disagree with Ridereyu's reviews; the NES game is a blast to me, though it isn't exactly brain surgury. It's a great way to kill fifteen minutes, though.
And you are here, with them, as so many specks of sand.
#13
Posted 29 August 2007 - 03:19 PM
Have you tried beating the game?
I can't even perform the moves
I only can do a few elbow drops,but soon or Later,Big Body catches me on that rape move,and then is game over to me...
can't find any site that explain the moves...
#14
Posted 30 August 2007 - 12:44 PM
#15
Posted 18 September 2007 - 02:46 PM
Here are basic controls (as I've noticed them so far):
Standing:
Y - Strong attack (leaves attacker on ground)
X - Run
B - Medium attack (usually kick)
A - Weak attack (usually punch)
From Grapple:
Away + X - Hammer Throw
Y - Weak grapple
B - Strong grapple (power must be orange or greater)
A - Submissions (power must be yellow (?) or greater)
R - Special (power must be red)
Opponent on Ground; at Head:
Y - Pin
B - Pick up opponent
A - Do ground attacks
Opponent on Ground; at Legs:
A - Do ground submission
While Running:
B - Weak running attack
A - Strong running attack
That's all I've figured out so far (and that might not even be right). It seems that it's possible to have a person's special move reversed/avoided (since the CPU does it to me a lot), but I don't know how it's done.
A note on the Hammer Throw, you have press the opposite direction that your character is facing. For example, if he's facing right, you would press left+X to do the throw.
I just played through easy mode, so here's a list of Kinnikuman's moveset:
Standing:
Y - Dropkick
B - Kick
A - Punch
Grappling:
Y, then Y, B, or A - Atomic Drop
U + Y - Elbow Smash
L or R + Y, then Y, B, or A - Back Suplex
D +Y, then Y, B, or A - Surfboard Stretch
B - Suplex
U + B - Body Slam
L or R + B - DDT
D + B - Power Bomb
A - Cobra Twist (Abdominal Stretch)
U + A - Sleeper Hold
L or R + A - Bear Hug
D + A - Iron Claw
R - Muscle Spark (Sepcial)
Opponent on Ground; at Head:
A - Elbow Drop
Opponent on Ground; at Legs:
A - Romero Special
While Running:
B - Lariat
A - Jumping Knee Butt
Edited by Krendall, 18 September 2007 - 03:57 PM.
#16
Posted 19 September 2007 - 06:22 AM
I applaud you. You had more patience with the game than I did.
And you are here, with them, as so many specks of sand.
#17
Posted 19 September 2007 - 08:19 PM
#18
Posted 20 September 2007 - 06:15 AM
I still can't figure out how specials are countered, so that's kind of annoying. I've been hit by Zebra's special so many times it's not even funny.
As far as the game itself goes, it could have been awesome. Fire Pro is a great engine to base a game on (IMO, at least) so it has that going for it. However, the fact that you can't move around the ring and the extremely limited amount of characters make the game pretty bland. Maybe I'll try to get Kinnikuman Great and Terryman later.
#19
Posted 21 September 2007 - 02:17 PM
#21
Posted 17 April 2011 - 05:08 PM
I honestly think that the below average graphics and broken controls are on par with Ashita no Joe Densetsu / Legend of Sucess Joe on the NEO GEO MVS & AES
I bet many would like to "Tatake! Tatake! Tatake!" the Staff right in the nuts just like in the screenshot above
(Nobody gets knocked that high up in the air from a Jab/Straight in the world of Ashita No Joe)
Edited by Dabeavis, 18 April 2011 - 12:08 PM.
Watching old anime as if it's in style, since whatever is trending nowadays just wouldn't suit me at all.
#22
Posted 18 April 2011 - 12:11 PM
I think it's your PC, I can see your Captain America Avatar just finewhat happened to the avatars?
Watching old anime as if it's in style, since whatever is trending nowadays just wouldn't suit me at all.
#23
Posted 15 March 2020 - 12:23 PM
I bought this game in Japan. It has been frustrating me. Maybe on my days off I'll give it another go.
#24
Posted 21 March 2020 - 11:52 AM
My biggest issue is, I don't know what to do once the characters lock up. It just doesn't allow them to break apart or do anything.
#25
Posted 01 September 2020 - 03:36 PM
You are supposed to "mash" buttons to break out but I hadn't noticed it actually working.